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Shopping Shotguns

A satirical Black Friday shopping simulator 

The concept of Shopping Shotguns began as a joke that evolved into a fully realized, satirical survival-horror game. This project plunges the player into a dystopian supermarket where the simple act of grocery shopping becomes a high-stakes race against the clock. The player must navigate the aisles to secure a critical supply list while fending off waves of desperate, hostile Feral Shoppers. My role involved designing the core systems and mechanics, including the enemy AI archetypes (The Bruiser, The Default, and The Annoying Child), and establishing the challenging win and loss conditions that define this frantic, resource-scarce experience.

Gameplay

My Work

Design

Created win and loss conditions and other design documentation for the 3 types of enemy characters found in the game.

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Timer

The game’s timer starts at 1:30 at the start of the game, and at every pick up it goes up by 30 seconds(can be changed based on play tests)

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Win Condition

If the player is successful in collecting all the items on their shopping list within the given time, they will win the game

It is crucial for the player to also navigate to the cash register within the given time to win the game

Death

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Lose Condition

The player starts off at 9 heats. The damage they receive from an enemy varies from enemy to enemy, and the player also gains hearts on item pickup.

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​Enemy Design

The Bruiser: Has a movement speed of 0.4x, does 3 damage per hit, and can hit every 5 seconds.

The Default: Has a movement speed of 0.8x, does 1 damage per hit, and can hit every 3 seconds.

The Annoying Child: Has a movement speed of 1.2x, does 1 damage per hit,  and can hit every 10 seconds.

The game is based in a supermarket, where the player has to dodge zombie-like enemies. To make this environment I took references from similar top-down games and supermarkets around the US.

The List
The Map

This is a list of all the assets that are purchasable in our store, I made this list as a systems designer which was then forwarded to the art team, who then created 3D assets.

Entertainment

XboneStation 3D

CD of Shotguns and Shopping

 

Home Appliances 

Sneaky Air Fryer

Okish Value Toaster

 

Produce

Apple iFruit

Orange Rhyming

Chicken Whole

 

Dairy

Full Fat Milk

Almond Milk

BUTTer

 

TVs

Smaju 50” Smart AF TV

JZL Soundpub

 

Apparel

Merica T-shirt

S3Xie Underwear

ExtraDamage Belt

 

Health and Beauty

Flammable Hair Spray

Drugs

 

Sporting Goods

Knee Brace

Fatbit

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