
Check out my new and improved, more streamlined portfolio here.
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Data Center Simulation
This serious game/application made in Unreal Engine allows remote workers to debug and experience the data center operated by their department. Crucial to this project was networking the simulation to have accurate data points displayed at all times since the data center is a very dynamic environment, and the application is playable using just a web browser.
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This application is being developed for the Center of High-Performance Computing at the University of Utah by 2 Students and is still a work in progress.
My Title: Graphic Software Developer (3D Modeler, Game Developer - Production and Design)

Lingua Franca
Lingua Franca was the Capstone Project that I worked on right before graduating from the University of Utah. This project was my first experience working in a team of 32 people.
Lingua Franca is an adventure puzzle-solving game set in a small residential Neighborhood of Osaka. The game's core mechanic involves taking photographs to advance the narrative. The player assumes the role of Asa, a 12-year-old girl who has seen an alien. Your goal is to capture an image of said alien with your camera.
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LF is the largest, most market-facing game I have worked on, with extensive player testing and controlled surveys taken from the Division of Games. Getting thoughtful feedback on every iteration, shaped the game into what it is right now.
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My Role: Game Designer, Level Designer, Producer- Design

Math Apocalypse
Math Apocalypse is a 2D educational game for third graders and older, where you fight a flock of birds coming to attack you with math problems on their minds and answer these correctly to survive. Anyone can play this game to sharpen their mental math ability, I hope you have revised your multiplication tables because THE BIRDS ARE COMING!!
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This game was developed for a class at the University of Utah by 3 Students, over 8 weeks
My Role: Game Designer, Game Producer

Shopping Shotguns
Shopping Shotguns is a satirical take on Black Friday Shopping, where the player tries to complete their shopping list as the time runs out and the other shoppers, maybe resembling zombies try and capture items on your shopping list and are willing to damage you to get your items.
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This game was developed for a class at the University of Utah by 7 Students, over 12 weeks
My Role: Level Designer, Game Designer
Other Interactive Media Projects
Click on titles for more details

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Student project at Whistling Woods International.
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​Cricket-based card game
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Developed in Unity 2D for Android using Local multiplayer
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Procured cricket player references and data points through AI prompt engineering
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An inventory system that saved the player's choices for 11 players and took the information to the next scene.
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My Role: Game Designer, Game Producer, UI Designer

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Student project at Whistling Woods International.
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​Developed in Unity 3D using the XR Plugin
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A food truck with flavor values associated with each ingredient.
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Unity's lighting and postprocessing systems are used to achieve the desired look.​
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Conducted playtests for metric balancing.
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My Role: Game Producer, Project Manager, Level Designer

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Student project at the University of Utah
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A prototype to pitch our game for full development to our professors and a panel of industry professionals.
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A game of reverse hide-and-seek, horror​
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Designed the level for the Arena phase.​
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​My Role: Level Designer, Narrative Designer, Associate Producer
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