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CricX is a mobile-based card game that I extensively worked on, it is two players versus game where the players use a deck of 11 varied players to score the highest runs in a real-time strategy setting.

CricX Walkthrough

Main Challenges

Making a card based game

Making a card game fun and covering all the possible moves was a major design challenge we faced. Onboarding was something we paid close attention to.

Finding a blend of 3D and 2D

With our core team being heavily 3D designers but the aesthetic values of 2D in mind we set out to create a platform where both forms were used to their abilities.

Making a save system

Writing code that effectively worked for our build was especially a headache as we had never made a save system before. 

Evolution of Look

Asset Generation

Making assets for a card game was a new challenge that I took up, personally for the first time. We set out to create a list of 55 unique players that a player could choose from in their deck. These cards needed to have stats for 6 balls each with bowlers having at least one out stat. In addition, they needed to have a name, an ethnicity the rarety they were and the type of player

Bowlers.png

Final Look and Feel

As the person responsible for keeping the games visvually coherient I overlooked the diffrent screens and menus in the final title.

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Main Menu

Final MainMenu.png
InvButt.png

Deck Screen

PlayerDeck.png
play_Button.png

Game Screen

GameScreen.png
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