VR Food Truck
This was our first attempt at creating something using the upcoming technology and creating a game set in virtual reality.
The idea was to make a food truck with numbers as flavor values and throw the player in to start creating orders, unfortunately, the game never came into being due to a lack of resources and coherence on our part.

Designing and Balancing
The balancing part of the game was very crucial as an integral part of the gameplay experience. We went through various on-paper tests with our friends trying out the system for the first time to see how a new player approaches.



Asset Genreation and Blocking
As a part of the core team, I did all the blocking in the engine as well as the exterior scene's assets. This was one of the first times I was using unity's lighting and post-processing, and the results were just as I imagined them to be. I was also involved in the making of many of the 3D models seen in the scene.



Project Manager
As the person responsible for managing the team and making sure many of the things that were unasigigned and unattended were taken care of. I constatly found myself tying up loose ends, this resulted in me working on UI elements, the Customer Spawning system, and setting up scenes for various other things
These are some of our work-in-progress images.


